/*- * Copyright (c) 2005, Kohsuke Ohtani * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the names of any co-contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* * lcd.h - GBA LCD definition */ /** * Memo: Map/Tile Location * * BG1 ... Keyboard1 (normal) * BG2 ... Keyboard2 (shifted) * BG3 ... Text * * +------------+ 6010000 * | | * | | * | | * | | * | | * +------------+ 600C000 * | BG2 MAP | * +------------+ 600A000 * | BG1 MAP | * +------------+ 6009000 * | BG3 MAP | * +------------+ 6008000 * | Tile 2 | * |(KBD2) | * |- - - - - - | 6006000 * | | * |(KBD1) | * +------------+ 6004000 * | Tile 1 | * | | * | | * | | * |(Font) | * +------------+ 6000000 */ #define VSCR_COLS 32 #define SCR_COLS 30 #define SCR_ROWS 20 /* Registers for keypad control */ #define REG_DISPCNT (*(volatile uint16_t *)0x4000000) #define REG_BG0CNT (*(volatile uint16_t *)0x4000008) #define REG_BG1CNT (*(volatile uint16_t *)0x400000A) #define REG_BG2CNT (*(volatile uint16_t *)0x400000C) #define REG_BG3CNT (*(volatile uint16_t *)0x400000E) #define BG_PALETTE (uint16_t *)0x5000000 #define CONSOLE_TILE (uint16_t *)0x6000000 #define CONSOLE_MAP (uint16_t *)0x6008000 #define KBD1_TILE (uint16_t *)0x6004000 #define KBD2_TILE (uint16_t *)0x6006000 #define KBD1_MAP (uint16_t *)0x6009000 #define KBD2_MAP (uint16_t *)0x600A000 #define OAM (uint16_t *)0x7000000 #define SPL_PALETTE (uint16_t *)0x5000200 #define CURSOR_DATA (uint16_t *)0x6010000 #define RGB(r, g, b) (((b) << 10) + ((g) << 5) + (r))