Annotation of sys/arch/sparc64/dev/creatorreg.h, Revision 1.1.1.1
1.1 nbrk 1: /* $OpenBSD: creatorreg.h,v 1.8 2003/06/20 19:54:37 miod Exp $ */
2:
3: /*
4: * Copyright (c) 2002 Jason L. Wright (jason@thought.net)
5: * All rights reserved.
6: *
7: * Redistribution and use in source and binary forms, with or without
8: * modification, are permitted provided that the following conditions
9: * are met:
10: * 1. Redistributions of source code must retain the above copyright
11: * notice, this list of conditions and the following disclaimer.
12: * 2. Redistributions in binary form must reproduce the above copyright
13: * notice, this list of conditions and the following disclaimer in the
14: * documentation and/or other materials provided with the distribution.
15: *
16: * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17: * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19: * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
20: * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21: * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22: * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
24: * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
25: * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26: * POSSIBILITY OF SUCH DAMAGE.
27: */
28:
29: /* Number of register sets */
30: #define FFB_NREGS 24
31:
32: /* Register set numbers */
33: #define FFB_REG_PROM 0
34: #define FFB_REG_DAC 1
35: #define FFB_REG_FBC 2
36: #define FFB_REG_DFB8R 3
37: #define FFB_REG_DFB8G 4
38: #define FFB_REG_DFB8B 5
39: #define FFB_REG_DFB8X 6
40: #define FFB_REG_DFB24 7
41: #define FFB_REG_DFB32 8
42: #define FFB_REG_SFB8R 9
43: #define FFB_REG_SFB8G 10
44: #define FFB_REG_SFB8B 11
45: #define FFB_REG_SFB8X 12
46: #define FFB_REG_SFB32 13
47: #define FFB_REG_SFB64 14
48: #define FFB_REG_DFB422A 15
49:
50: /* Virtual offsets */
51: #define FFB_VOFF_SFB8R 0x00000000UL
52: #define FFB_VOFF_SFB8G 0x00400000UL
53: #define FFB_VOFF_SFB8B 0x00800000UL
54: #define FFB_VOFF_SFB8X 0x00c00000UL
55: #define FFB_VOFF_SFB32 0x01000000UL
56: #define FFB_VOFF_SFB64 0x02000000UL
57: #define FFB_VOFF_FBC_REGS 0x04000000UL
58: #define FFB_VOFF_BM_FBC_REGS 0x04002000UL
59: #define FFB_VOFF_DFB8R 0x04004000UL
60: #define FFB_VOFF_DFB8G 0x04404000UL
61: #define FFB_VOFF_DFB8B 0x04804000UL
62: #define FFB_VOFF_DFB8X 0x04c04000UL
63: #define FFB_VOFF_DFB24 0x05004000UL
64: #define FFB_VOFF_DFB32 0x06004000UL
65: #define FFB_VOFF_DFB422A 0x07004000UL /* DFB 422 mode write to A */
66: #define FFB_VOFF_DFB422AD 0x07804000UL /* DFB 422 mode with line doubling */
67: #define FFB_VOFF_DFB24B 0x08004000UL /* DFB 24bit mode write to B */
68: #define FFB_VOFF_DFB422B 0x09004000UL /* DFB 422 mode write to B */
69: #define FFB_VOFF_DFB422BD 0x09804000UL /* DFB 422 mode with line doubling */
70: #define FFB_VOFF_SFB16Z 0x0a004000UL /* 16bit mode Z planes */
71: #define FFB_VOFF_SFB8Z 0x0a404000UL /* 8bit mode Z planes */
72: #define FFB_VOFF_SFB422 0x0ac04000UL /* SFB 422 mode write to A/B */
73: #define FFB_VOFF_SFB422D 0x0b404000UL /* SFB 422 mode with line doubling */
74: #define FFB_VOFF_FBC_KREGS 0x0bc04000UL
75: #define FFB_VOFF_DAC 0x0bc06000UL
76: #define FFB_VOFF_PROM 0x0bc08000UL
77: #define FFB_VOFF_EXP 0x0bc18000UL
78:
79: /* Virtual lengths */
80: #define FFB_VLEN_SFB8R 0x0400000
81: #define FFB_VLEN_SFB8G 0x0400000
82: #define FFB_VLEN_SFB8B 0x0400000
83: #define FFB_VLEN_SFB8X 0x0400000
84: #define FFB_VLEN_SFB32 0x1000000
85: #define FFB_VLEN_SFB64 0x2000000
86: #define FFB_VLEN_FBC_REGS 0x0002000
87: #define FFB_VLEN_BM_FBC_REGS 0x0002000
88: #define FFB_VLEN_DFB8R 0x0400000
89: #define FFB_VLEN_DFB8G 0x0400000
90: #define FFB_VLEN_DFB8B 0x0400000
91: #define FFB_VLEN_DFB8X 0x0400000
92: #define FFB_VLEN_DFB24 0x1000000
93: #define FFB_VLEN_DFB32 0x1000000
94: #define FFB_VLEN_DFB422A 0x0800000
95: #define FFB_VLEN_DFB422AD 0x0800000
96: #define FFB_VLEN_DFB24B 0x1000000
97: #define FFB_VLEN_DFB422B 0x0800000
98: #define FFB_VLEN_DFB422BD 0x0800000
99: #define FFB_VLEN_SFB16Z 0x0800000
100: #define FFB_VLEN_SFB8Z 0x0800000
101: #define FFB_VLEN_SFB422 0x0800000
102: #define FFB_VLEN_SFB422D 0x0800000
103: #define FFB_VLEN_FBC_KREGS 0x0002000
104: #define FFB_VLEN_DAC 0x0002000
105: #define FFB_VLEN_PROM 0x0010000
106: #define FFB_VLEN_EXP 0x0002000
107:
108: /* Physical offsets */
109: #define FFB_POFF_SFB8R 0x04000000UL
110: #define FFB_POFF_SFB8G 0x04400000UL
111: #define FFB_POFF_SFB8B 0x04800000UL
112: #define FFB_POFF_SFB8X 0x04c00000UL
113: #define FFB_POFF_SFB32 0x05000000UL
114: #define FFB_POFF_SFB64 0x06000000UL
115: #define FFB_POFF_FBC_REGS 0x00600000UL
116: #define FFB_POFF_BM_FBC_REGS 0x00600000UL
117: #define FFB_POFF_DFB8R 0x01000000UL
118: #define FFB_POFF_DFB8G 0x01400000UL
119: #define FFB_POFF_DFB8B 0x01800000UL
120: #define FFB_POFF_DFB8X 0x01c00000UL
121: #define FFB_POFF_DFB24 0x02000000UL
122: #define FFB_POFF_DFB32 0x03000000UL
123: #define FFB_POFF_FBC_KREGS 0x00610000UL
124: #define FFB_POFF_DAC 0x00400000UL
125: #define FFB_POFF_PROM 0x00000000UL
126: #define FFB_POFF_EXP 0x00200000UL
127: #define FFB_POFF_DFB422A 0x09000000UL
128: #define FFB_POFF_DFB422AD 0x09800000UL
129: #define FFB_POFF_DFB24B 0x0a000000UL
130: #define FFB_POFF_DFB422B 0x0b000000UL
131: #define FFB_POFF_DFB422BD 0x0b800000UL
132: #define FFB_POFF_SFB16Z 0x0c800000UL
133: #define FFB_POFF_SFB8Z 0x0c000000UL
134: #define FFB_POFF_SFB422 0x0d000000UL
135: #define FFB_POFF_SFB422D 0x0d800000UL
136:
137: #define FFB_FBC_ALPHA 0x00c
138: #define FFB_FBC_RED 0x010
139: #define FFB_FBC_GREEN 0x014
140: #define FFB_FBC_BLUE 0x018
141: #define FFB_FBC_DEPTH 0x01c
142: #define FFB_FBC_Y 0x020
143: #define FFB_FBC_X 0x024
144: #define FFB_FBC_RYF 0x030
145: #define FFB_FBC_RXF 0x034
146: #define FFB_FBC_DMYF 0x040
147: #define FFB_FBC_DMXF 0x044
148: #define FFB_FBC_EBYI 0x050
149: #define FFB_FBC_EBXI 0x054
150: #define FFB_FBC_BY 0x060
151: #define FFB_FBC_BX 0x064
152: #define FFB_FBC_DY 0x068
153: #define FFB_FBC_DX 0x06c
154: #define FFB_FBC_BH 0x070
155: #define FFB_FBC_BW 0x074
156: #define FFB_FBC_SUVTX 0x100
157: #define FFB_FBC_PPC 0x200 /* pixel processor control */
158: #define FFB_FBC_WID 0x204
159: #define FFB_FBC_FG 0x208
160: #define FFB_FBC_BG 0x20c
161: #define FFB_FBC_CONSTY 0x210
162: #define FFB_FBC_CONSTZ 0x214
163: #define FFB_FBC_XCLIP 0x218
164: #define FFB_FBC_DCSS 0x21c
165: #define FFB_FBC_VCLIPMIN 0x220
166: #define FFB_FBC_VCLIPMAX 0x224
167: #define FFB_FBC_VCLIPZMIN 0x228
168: #define FFB_FBC_VCLIPZMAX 0x22c
169: #define FFB_FBC_DCSF 0x230
170: #define FFB_FBC_DCSB 0x234
171: #define FFB_FBC_DCZF 0x238
172: #define FFB_FBC_DCZB 0x23c
173: #define FFB_FBC_BLENDC 0x244
174: #define FFB_FBC_BLENDC1 0x248
175: #define FFB_FBC_BLENDC2 0x24c
176: #define FFB_FBC_FBRAMITC 0x250
177: #define FFB_FBC_FBC 0x254 /* Frame Buffer Control */
178: #define FFB_FBC_ROP 0x258 /* Raster OPeration */
179: #define FFB_FBC_CMP 0x25c /* Frame Buffer Compare */
180: #define FFB_FBC_MATCHAB 0x260 /* Buffer AB Match Mask */
181: #define FFB_FBC_MATCHC 0x264
182: #define FFB_FBC_MAGNAB 0x268 /* Buffer AB Magnitude Mask */
183: #define FFB_FBC_MAGNC 0x26c
184: #define FFB_FBC_FBCFG0 0x270
185: #define FFB_FBC_FBCFG1 0x274
186: #define FFB_FBC_FBCFG2 0x278
187: #define FFB_FBC_FBCFG3 0x27c
188: #define FFB_FBC_PPCFG 0x280
189: #define FFB_FBC_PICK 0x284
190: #define FFB_FBC_FILLMODE 0x288
191: #define FFB_FBC_FBRAMWAC 0x28c
192: #define FFB_FBC_PMASK 0x290 /* RGB Plane Mask */
193: #define FFB_FBC_XPMASK 0x294 /* X PlaneMask */
194: #define FFB_FBC_YPMASK 0x298
195: #define FFB_FBC_ZPMASK 0x29c
196: #define FFB_FBC_CLIP0MIN 0x2a0
197: #define FFB_FBC_CLIP0MAX 0x2a4
198: #define FFB_FBC_CLIP1MIN 0x2a8
199: #define FFB_FBC_CLIP1MAX 0x2ac
200: #define FFB_FBC_CLIP2MIN 0x2b0
201: #define FFB_FBC_CLIP2MAX 0x2b4
202: #define FFB_FBC_CLIP3MIN 0x2b8
203: #define FFB_FBC_CLIP3MAX 0x2bc
204: #define FFB_FBC_RAWBLEND2 0x2c0
205: #define FFB_FBC_RAWPREBLEND 0x2c4
206: #define FFB_FBC_RAWSTENCIL 0x2c8
207: #define FFB_FBC_RAWSTENCILCTL 0x2cc
208: #define FFB_FBC_THREEDRAM1 0x2d0
209: #define FFB_FBC_THREEDRAM2 0x2d4
210: #define FFB_FBC_PASSIN 0x2d8
211: #define FFB_FBC_RAWCLRDEPTH 0x2dc
212: #define FFB_FBC_RAWPMASK 0x2e0
213: #define FFB_FBC_RAWCSRC 0x2e4
214: #define FFB_FBC_RAWMATCH 0x2e8
215: #define FFB_FBC_RAWMAGN 0x2ec
216: #define FFB_FBC_RAWROPBLEND 0x2f0
217: #define FFB_FBC_RAWCMP 0x2f4
218: #define FFB_FBC_RAWWAC 0x2f8
219: #define FFB_FBC_FBRAMID 0x2fc
220: #define FFB_FBC_DRAWOP 0x300 /* Draw OPeration */
221: #define FFB_FBC_FONTLPAT 0x30c
222: #define FFB_FBC_FONTXY 0x314
223: #define FFB_FBC_FONTW 0x318 /* Font Width */
224: #define FFB_FBC_FONTINC 0x31c /* Font Increment */
225: #define FFB_FBC_FONT 0x320
226: #define FFB_FBC_BLEND2 0x330
227: #define FFB_FBC_PREBLEND 0x334
228: #define FFB_FBC_STENCIL 0x338
229: #define FFB_FBC_STENCILCTL 0x33c
230: #define FFB_FBC_DCSS1 0x350
231: #define FFB_FBC_DCSS2 0x354
232: #define FFB_FBC_DCSS3 0x358
233: #define FFB_FBC_WIDPMASK 0x35c
234: #define FFB_FBC_DCS2 0x360
235: #define FFB_FBC_DCS3 0x364
236: #define FFB_FBC_DCS4 0x368
237: #define FFB_FBC_DCD2 0x370
238: #define FFB_FBC_DCD3 0x374
239: #define FFB_FBC_DCD4 0x378
240: #define FFB_FBC_PATTERN 0x380
241: #define FFB_FBC_DEVID 0x800
242: #define FFB_FBC_UCSR 0x900 /* User Control & Status */
243: #define FFB_FBC_MER 0x980
244:
245: #define FFB_FBC_WB_A 0x20000000
246: #define FFB_FBC_WM_COMBINED 0x00080000
247: #define FFB_FBC_RB_A 0x00004000
248: #define FFB_FBC_SB_BOTH 0x00003000
249: #define FFB_FBC_ZE_OFF 0x00000400
250: #define FFB_FBC_YE_OFF 0x00000100
251: #define FFB_FBC_XE_ON 0x00000080
252: #define FFB_FBC_XE_OFF 0x00000040
253: #define FFB_FBC_RGBE_ON 0x0000002a
254: #define FFB_FBC_RGBE_MASK 0x0000003f
255:
256: #define FBC_PPC_FW_DIS 0x00800000 /* force wid disable */
257: #define FBC_PPC_FW_ENA 0x00c00000 /* force wid enable */
258: #define FBC_PPC_ACE_DIS 0x00040000 /* aux clip disable */
259: #define FBC_PPC_ACE_AUXSUB 0x00080000 /* aux clip add */
260: #define FBC_PPC_ACE_AUXADD 0x000c0000 /* aux clip subtract */
261: #define FBC_PPC_DCE_DIS 0x00020000 /* depth cue disable */
262: #define FBC_PPC_DCE_ENA 0x00020000 /* depth cue enable */
263: #define FBC_PPC_ABE_DIS 0x00008000 /* alpha blend disable */
264: #define FBC_PPC_ABE_ENA 0x0000c000 /* alpha blend enable */
265: #define FBC_PPC_VCE_DIS 0x00001000 /* view clip disable */
266: #define FBC_PPC_VCE_2D 0x00002000 /* view clip 2d */
267: #define FBC_PPC_VCE_3D 0x00003000 /* view clip 3d */
268: #define FBC_PPC_APE_DIS 0x00000800 /* area pattern disable */
269: #define FBC_PPC_APE_ENA 0x00000c00 /* area pattern enable */
270: #define FBC_PPC_TBE_OPAQUE 0x00000200 /* opaque background */
271: #define FBC_PPC_TBE_TRANSPAR 0x00000300 /* transparent background */
272: #define FBC_PPC_ZS_VAR 0x00000080 /* z source ??? */
273: #define FBC_PPC_ZS_CONST 0x000000c0 /* z source ??? */
274: #define FBC_PPC_YS_VAR 0x00000020 /* y source ??? */
275: #define FBC_PPC_YS_CONST 0x00000030 /* y source ??? */
276: #define FBC_PPC_XS_WID 0x00000004 /* x source ??? */
277: #define FBC_PPC_XS_VAR 0x00000008 /* x source ??? */
278: #define FBC_PPC_XS_CONST 0x0000000c /* x source ??? */
279: #define FBC_PPC_CS_VAR 0x00000002 /* color source ??? */
280: #define FBC_PPC_CS_CONST 0x00000003 /* color source ??? */
281:
282: #define FBC_ROP_NEW 0x83
283: #define FBC_ROP_OLD 0x85
284:
285: #define FBC_UCSR_FIFO_MASK 0x00000fff
286: #define FBC_UCSR_FB_BUSY 0x01000000
287: #define FBC_UCSR_RP_BUSY 0x02000000
288: #define FBC_UCSR_READ_ERR 0x40000000
289: #define FBC_UCSR_FIFO_OVFL 0x80000000
290:
291: #define FBC_DRAWOP_DOT 0x00
292: #define FBC_DRAWOP_AADOT 0x01
293: #define FBC_DRAWOP_BRLINECAP 0x02
294: #define FBC_DRAWOP_BRLINEOPEN 0x03
295: #define FBC_DRAWOP_DDLINE 0x04
296: #define FBC_DRAWOP_AALINE 0x05
297: #define FBC_DRAWOP_TRIANGLE 0x06
298: #define FBC_DRAWOP_POLYGON 0x07
299: #define FBC_DRAWOP_RECTANGLE 0x08
300: #define FBC_DRAWOP_FASTFILL 0x09
301: #define FBC_DRAWOP_BCOPY 0x0a /* block copy: not implemented */
302: #define FBC_DRAWOP_VSCROLL 0x0b /* vertical scroll */
303:
304: #define FFB_DAC_TYPE 0x00
305: #define FFB_DAC_VALUE 0x04
306: #define FFB_DAC_TYPE2 0x08
307: #define FFB_DAC_VALUE2 0x0c
308:
309: #define DAC_TYPE_CMAP 0x2000 /* load cmap */
310: #define DAC_TYPE_BLANK 0x6000 /* blank/unblank */
311: #define DAC_TYPE_GETREV 0x8000 /* get dac revision */
312:
313: #define DAC_TYPE2_CURSENAB 0x100 /* cursor enable */
314: #define DAC_TYPE2_CURSCMAP 0x102 /* set cursor colormap */
315: #define DAC_TYPE2_CURSPOS 0x104 /* set cursor position */
316:
317: #define DAC_BLANK_VIDEO_ENABLE 0x00000001
318: #define DAC_BLANK_HSYNC_DISABLE 0x00000004
319: #define DAC_BLANK_VSYNC_DISABLE 0x00000008
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