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Annotation of sys/arch/sparc64/dev/creatorreg.h, Revision 1.1

1.1     ! nbrk        1: /*     $OpenBSD: creatorreg.h,v 1.8 2003/06/20 19:54:37 miod Exp $     */
        !             2:
        !             3: /*
        !             4:  * Copyright (c) 2002 Jason L. Wright (jason@thought.net)
        !             5:  * All rights reserved.
        !             6:  *
        !             7:  * Redistribution and use in source and binary forms, with or without
        !             8:  * modification, are permitted provided that the following conditions
        !             9:  * are met:
        !            10:  * 1. Redistributions of source code must retain the above copyright
        !            11:  *    notice, this list of conditions and the following disclaimer.
        !            12:  * 2. Redistributions in binary form must reproduce the above copyright
        !            13:  *    notice, this list of conditions and the following disclaimer in the
        !            14:  *    documentation and/or other materials provided with the distribution.
        !            15:  *
        !            16:  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
        !            17:  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
        !            18:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
        !            19:  * DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
        !            20:  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
        !            21:  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
        !            22:  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
        !            23:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
        !            24:  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
        !            25:  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
        !            26:  * POSSIBILITY OF SUCH DAMAGE.
        !            27:  */
        !            28:
        !            29: /* Number of register sets */
        !            30: #define        FFB_NREGS               24
        !            31:
        !            32: /* Register set numbers */
        !            33: #define        FFB_REG_PROM            0
        !            34: #define        FFB_REG_DAC             1
        !            35: #define        FFB_REG_FBC             2
        !            36: #define        FFB_REG_DFB8R           3
        !            37: #define        FFB_REG_DFB8G           4
        !            38: #define        FFB_REG_DFB8B           5
        !            39: #define        FFB_REG_DFB8X           6
        !            40: #define        FFB_REG_DFB24           7
        !            41: #define        FFB_REG_DFB32           8
        !            42: #define        FFB_REG_SFB8R           9
        !            43: #define        FFB_REG_SFB8G           10
        !            44: #define        FFB_REG_SFB8B           11
        !            45: #define        FFB_REG_SFB8X           12
        !            46: #define        FFB_REG_SFB32           13
        !            47: #define        FFB_REG_SFB64           14
        !            48: #define        FFB_REG_DFB422A         15
        !            49:
        !            50: /* Virtual offsets */
        !            51: #define        FFB_VOFF_SFB8R          0x00000000UL
        !            52: #define        FFB_VOFF_SFB8G          0x00400000UL
        !            53: #define        FFB_VOFF_SFB8B          0x00800000UL
        !            54: #define        FFB_VOFF_SFB8X          0x00c00000UL
        !            55: #define        FFB_VOFF_SFB32          0x01000000UL
        !            56: #define        FFB_VOFF_SFB64          0x02000000UL
        !            57: #define        FFB_VOFF_FBC_REGS       0x04000000UL
        !            58: #define        FFB_VOFF_BM_FBC_REGS    0x04002000UL
        !            59: #define        FFB_VOFF_DFB8R          0x04004000UL
        !            60: #define        FFB_VOFF_DFB8G          0x04404000UL
        !            61: #define        FFB_VOFF_DFB8B          0x04804000UL
        !            62: #define        FFB_VOFF_DFB8X          0x04c04000UL
        !            63: #define        FFB_VOFF_DFB24          0x05004000UL
        !            64: #define        FFB_VOFF_DFB32          0x06004000UL
        !            65: #define        FFB_VOFF_DFB422A        0x07004000UL    /* DFB 422 mode write to A */
        !            66: #define        FFB_VOFF_DFB422AD       0x07804000UL    /* DFB 422 mode with line doubling */
        !            67: #define        FFB_VOFF_DFB24B         0x08004000UL    /* DFB 24bit mode write to B */
        !            68: #define        FFB_VOFF_DFB422B        0x09004000UL    /* DFB 422 mode write to B */
        !            69: #define        FFB_VOFF_DFB422BD       0x09804000UL    /* DFB 422 mode with line doubling */
        !            70: #define        FFB_VOFF_SFB16Z         0x0a004000UL    /* 16bit mode Z planes */
        !            71: #define        FFB_VOFF_SFB8Z          0x0a404000UL    /* 8bit mode Z planes */
        !            72: #define        FFB_VOFF_SFB422         0x0ac04000UL    /* SFB 422 mode write to A/B */
        !            73: #define        FFB_VOFF_SFB422D        0x0b404000UL    /* SFB 422 mode with line doubling */
        !            74: #define        FFB_VOFF_FBC_KREGS      0x0bc04000UL
        !            75: #define        FFB_VOFF_DAC            0x0bc06000UL
        !            76: #define        FFB_VOFF_PROM           0x0bc08000UL
        !            77: #define        FFB_VOFF_EXP            0x0bc18000UL
        !            78:
        !            79: /* Virtual lengths */
        !            80: #define        FFB_VLEN_SFB8R          0x0400000
        !            81: #define        FFB_VLEN_SFB8G          0x0400000
        !            82: #define        FFB_VLEN_SFB8B          0x0400000
        !            83: #define        FFB_VLEN_SFB8X          0x0400000
        !            84: #define        FFB_VLEN_SFB32          0x1000000
        !            85: #define        FFB_VLEN_SFB64          0x2000000
        !            86: #define        FFB_VLEN_FBC_REGS       0x0002000
        !            87: #define        FFB_VLEN_BM_FBC_REGS    0x0002000
        !            88: #define        FFB_VLEN_DFB8R          0x0400000
        !            89: #define        FFB_VLEN_DFB8G          0x0400000
        !            90: #define        FFB_VLEN_DFB8B          0x0400000
        !            91: #define        FFB_VLEN_DFB8X          0x0400000
        !            92: #define        FFB_VLEN_DFB24          0x1000000
        !            93: #define        FFB_VLEN_DFB32          0x1000000
        !            94: #define        FFB_VLEN_DFB422A        0x0800000
        !            95: #define        FFB_VLEN_DFB422AD       0x0800000
        !            96: #define        FFB_VLEN_DFB24B         0x1000000
        !            97: #define        FFB_VLEN_DFB422B        0x0800000
        !            98: #define        FFB_VLEN_DFB422BD       0x0800000
        !            99: #define        FFB_VLEN_SFB16Z         0x0800000
        !           100: #define        FFB_VLEN_SFB8Z          0x0800000
        !           101: #define        FFB_VLEN_SFB422         0x0800000
        !           102: #define        FFB_VLEN_SFB422D        0x0800000
        !           103: #define        FFB_VLEN_FBC_KREGS      0x0002000
        !           104: #define        FFB_VLEN_DAC            0x0002000
        !           105: #define        FFB_VLEN_PROM           0x0010000
        !           106: #define        FFB_VLEN_EXP            0x0002000
        !           107:
        !           108: /* Physical offsets */
        !           109: #define        FFB_POFF_SFB8R          0x04000000UL
        !           110: #define        FFB_POFF_SFB8G          0x04400000UL
        !           111: #define        FFB_POFF_SFB8B          0x04800000UL
        !           112: #define        FFB_POFF_SFB8X          0x04c00000UL
        !           113: #define        FFB_POFF_SFB32          0x05000000UL
        !           114: #define        FFB_POFF_SFB64          0x06000000UL
        !           115: #define        FFB_POFF_FBC_REGS       0x00600000UL
        !           116: #define        FFB_POFF_BM_FBC_REGS    0x00600000UL
        !           117: #define        FFB_POFF_DFB8R          0x01000000UL
        !           118: #define        FFB_POFF_DFB8G          0x01400000UL
        !           119: #define        FFB_POFF_DFB8B          0x01800000UL
        !           120: #define        FFB_POFF_DFB8X          0x01c00000UL
        !           121: #define        FFB_POFF_DFB24          0x02000000UL
        !           122: #define        FFB_POFF_DFB32          0x03000000UL
        !           123: #define        FFB_POFF_FBC_KREGS      0x00610000UL
        !           124: #define        FFB_POFF_DAC            0x00400000UL
        !           125: #define        FFB_POFF_PROM           0x00000000UL
        !           126: #define        FFB_POFF_EXP            0x00200000UL
        !           127: #define        FFB_POFF_DFB422A        0x09000000UL
        !           128: #define        FFB_POFF_DFB422AD       0x09800000UL
        !           129: #define        FFB_POFF_DFB24B         0x0a000000UL
        !           130: #define        FFB_POFF_DFB422B        0x0b000000UL
        !           131: #define        FFB_POFF_DFB422BD       0x0b800000UL
        !           132: #define        FFB_POFF_SFB16Z         0x0c800000UL
        !           133: #define        FFB_POFF_SFB8Z          0x0c000000UL
        !           134: #define        FFB_POFF_SFB422         0x0d000000UL
        !           135: #define        FFB_POFF_SFB422D        0x0d800000UL
        !           136:
        !           137: #define        FFB_FBC_ALPHA           0x00c
        !           138: #define        FFB_FBC_RED             0x010
        !           139: #define        FFB_FBC_GREEN           0x014
        !           140: #define        FFB_FBC_BLUE            0x018
        !           141: #define        FFB_FBC_DEPTH           0x01c
        !           142: #define        FFB_FBC_Y               0x020
        !           143: #define        FFB_FBC_X               0x024
        !           144: #define        FFB_FBC_RYF             0x030
        !           145: #define        FFB_FBC_RXF             0x034
        !           146: #define        FFB_FBC_DMYF            0x040
        !           147: #define        FFB_FBC_DMXF            0x044
        !           148: #define        FFB_FBC_EBYI            0x050
        !           149: #define        FFB_FBC_EBXI            0x054
        !           150: #define        FFB_FBC_BY              0x060
        !           151: #define        FFB_FBC_BX              0x064
        !           152: #define        FFB_FBC_DY              0x068
        !           153: #define        FFB_FBC_DX              0x06c
        !           154: #define        FFB_FBC_BH              0x070
        !           155: #define        FFB_FBC_BW              0x074
        !           156: #define        FFB_FBC_SUVTX           0x100
        !           157: #define        FFB_FBC_PPC             0x200   /* pixel processor control */
        !           158: #define        FFB_FBC_WID             0x204
        !           159: #define        FFB_FBC_FG              0x208
        !           160: #define        FFB_FBC_BG              0x20c
        !           161: #define        FFB_FBC_CONSTY          0x210
        !           162: #define        FFB_FBC_CONSTZ          0x214
        !           163: #define        FFB_FBC_XCLIP           0x218
        !           164: #define        FFB_FBC_DCSS            0x21c
        !           165: #define        FFB_FBC_VCLIPMIN        0x220
        !           166: #define        FFB_FBC_VCLIPMAX        0x224
        !           167: #define        FFB_FBC_VCLIPZMIN       0x228
        !           168: #define        FFB_FBC_VCLIPZMAX       0x22c
        !           169: #define        FFB_FBC_DCSF            0x230
        !           170: #define        FFB_FBC_DCSB            0x234
        !           171: #define        FFB_FBC_DCZF            0x238
        !           172: #define        FFB_FBC_DCZB            0x23c
        !           173: #define        FFB_FBC_BLENDC          0x244
        !           174: #define        FFB_FBC_BLENDC1         0x248
        !           175: #define        FFB_FBC_BLENDC2         0x24c
        !           176: #define        FFB_FBC_FBRAMITC        0x250
        !           177: #define        FFB_FBC_FBC             0x254   /* Frame Buffer Control */
        !           178: #define        FFB_FBC_ROP             0x258   /* Raster OPeration */
        !           179: #define        FFB_FBC_CMP             0x25c   /* Frame Buffer Compare */
        !           180: #define        FFB_FBC_MATCHAB         0x260   /* Buffer AB Match Mask */
        !           181: #define        FFB_FBC_MATCHC          0x264
        !           182: #define        FFB_FBC_MAGNAB          0x268   /* Buffer AB Magnitude Mask */
        !           183: #define        FFB_FBC_MAGNC           0x26c
        !           184: #define        FFB_FBC_FBCFG0          0x270
        !           185: #define        FFB_FBC_FBCFG1          0x274
        !           186: #define        FFB_FBC_FBCFG2          0x278
        !           187: #define        FFB_FBC_FBCFG3          0x27c
        !           188: #define        FFB_FBC_PPCFG           0x280
        !           189: #define        FFB_FBC_PICK            0x284
        !           190: #define        FFB_FBC_FILLMODE        0x288
        !           191: #define        FFB_FBC_FBRAMWAC        0x28c
        !           192: #define        FFB_FBC_PMASK           0x290   /* RGB Plane Mask */
        !           193: #define        FFB_FBC_XPMASK          0x294   /* X PlaneMask */
        !           194: #define        FFB_FBC_YPMASK          0x298
        !           195: #define        FFB_FBC_ZPMASK          0x29c
        !           196: #define        FFB_FBC_CLIP0MIN        0x2a0
        !           197: #define        FFB_FBC_CLIP0MAX        0x2a4
        !           198: #define        FFB_FBC_CLIP1MIN        0x2a8
        !           199: #define        FFB_FBC_CLIP1MAX        0x2ac
        !           200: #define        FFB_FBC_CLIP2MIN        0x2b0
        !           201: #define        FFB_FBC_CLIP2MAX        0x2b4
        !           202: #define        FFB_FBC_CLIP3MIN        0x2b8
        !           203: #define        FFB_FBC_CLIP3MAX        0x2bc
        !           204: #define        FFB_FBC_RAWBLEND2       0x2c0
        !           205: #define        FFB_FBC_RAWPREBLEND     0x2c4
        !           206: #define        FFB_FBC_RAWSTENCIL      0x2c8
        !           207: #define        FFB_FBC_RAWSTENCILCTL   0x2cc
        !           208: #define        FFB_FBC_THREEDRAM1      0x2d0
        !           209: #define        FFB_FBC_THREEDRAM2      0x2d4
        !           210: #define        FFB_FBC_PASSIN          0x2d8
        !           211: #define        FFB_FBC_RAWCLRDEPTH     0x2dc
        !           212: #define        FFB_FBC_RAWPMASK        0x2e0
        !           213: #define        FFB_FBC_RAWCSRC         0x2e4
        !           214: #define        FFB_FBC_RAWMATCH        0x2e8
        !           215: #define        FFB_FBC_RAWMAGN         0x2ec
        !           216: #define        FFB_FBC_RAWROPBLEND     0x2f0
        !           217: #define        FFB_FBC_RAWCMP          0x2f4
        !           218: #define        FFB_FBC_RAWWAC          0x2f8
        !           219: #define        FFB_FBC_FBRAMID         0x2fc
        !           220: #define        FFB_FBC_DRAWOP          0x300   /* Draw OPeration */
        !           221: #define        FFB_FBC_FONTLPAT        0x30c
        !           222: #define        FFB_FBC_FONTXY          0x314
        !           223: #define        FFB_FBC_FONTW           0x318   /* Font Width */
        !           224: #define        FFB_FBC_FONTINC         0x31c   /* Font Increment */
        !           225: #define        FFB_FBC_FONT            0x320
        !           226: #define        FFB_FBC_BLEND2          0x330
        !           227: #define        FFB_FBC_PREBLEND        0x334
        !           228: #define        FFB_FBC_STENCIL         0x338
        !           229: #define        FFB_FBC_STENCILCTL      0x33c
        !           230: #define        FFB_FBC_DCSS1           0x350
        !           231: #define        FFB_FBC_DCSS2           0x354
        !           232: #define        FFB_FBC_DCSS3           0x358
        !           233: #define        FFB_FBC_WIDPMASK        0x35c
        !           234: #define        FFB_FBC_DCS2            0x360
        !           235: #define        FFB_FBC_DCS3            0x364
        !           236: #define        FFB_FBC_DCS4            0x368
        !           237: #define        FFB_FBC_DCD2            0x370
        !           238: #define        FFB_FBC_DCD3            0x374
        !           239: #define        FFB_FBC_DCD4            0x378
        !           240: #define        FFB_FBC_PATTERN         0x380
        !           241: #define        FFB_FBC_DEVID           0x800
        !           242: #define        FFB_FBC_UCSR            0x900   /* User Control & Status */
        !           243: #define        FFB_FBC_MER             0x980
        !           244:
        !           245: #define        FFB_FBC_WB_A            0x20000000
        !           246: #define        FFB_FBC_WM_COMBINED     0x00080000
        !           247: #define        FFB_FBC_RB_A            0x00004000
        !           248: #define        FFB_FBC_SB_BOTH         0x00003000
        !           249: #define        FFB_FBC_ZE_OFF          0x00000400
        !           250: #define        FFB_FBC_YE_OFF          0x00000100
        !           251: #define        FFB_FBC_XE_ON           0x00000080
        !           252: #define        FFB_FBC_XE_OFF          0x00000040
        !           253: #define        FFB_FBC_RGBE_ON         0x0000002a
        !           254: #define        FFB_FBC_RGBE_MASK       0x0000003f
        !           255:
        !           256: #define        FBC_PPC_FW_DIS          0x00800000      /* force wid disable */
        !           257: #define        FBC_PPC_FW_ENA          0x00c00000      /* force wid enable */
        !           258: #define        FBC_PPC_ACE_DIS         0x00040000      /* aux clip disable */
        !           259: #define        FBC_PPC_ACE_AUXSUB      0x00080000      /* aux clip add */
        !           260: #define        FBC_PPC_ACE_AUXADD      0x000c0000      /* aux clip subtract */
        !           261: #define        FBC_PPC_DCE_DIS         0x00020000      /* depth cue disable */
        !           262: #define        FBC_PPC_DCE_ENA         0x00020000      /* depth cue enable */
        !           263: #define        FBC_PPC_ABE_DIS         0x00008000      /* alpha blend disable */
        !           264: #define        FBC_PPC_ABE_ENA         0x0000c000      /* alpha blend enable */
        !           265: #define        FBC_PPC_VCE_DIS         0x00001000      /* view clip disable */
        !           266: #define        FBC_PPC_VCE_2D          0x00002000      /* view clip 2d */
        !           267: #define        FBC_PPC_VCE_3D          0x00003000      /* view clip 3d */
        !           268: #define        FBC_PPC_APE_DIS         0x00000800      /* area pattern disable */
        !           269: #define        FBC_PPC_APE_ENA         0x00000c00      /* area pattern enable */
        !           270: #define        FBC_PPC_TBE_OPAQUE      0x00000200      /* opaque background */
        !           271: #define        FBC_PPC_TBE_TRANSPAR    0x00000300      /* transparent background */
        !           272: #define        FBC_PPC_ZS_VAR          0x00000080      /* z source ??? */
        !           273: #define        FBC_PPC_ZS_CONST        0x000000c0      /* z source ??? */
        !           274: #define        FBC_PPC_YS_VAR          0x00000020      /* y source ??? */
        !           275: #define        FBC_PPC_YS_CONST        0x00000030      /* y source ??? */
        !           276: #define        FBC_PPC_XS_WID          0x00000004      /* x source ??? */
        !           277: #define        FBC_PPC_XS_VAR          0x00000008      /* x source ??? */
        !           278: #define        FBC_PPC_XS_CONST        0x0000000c      /* x source ??? */
        !           279: #define        FBC_PPC_CS_VAR          0x00000002      /* color source ??? */
        !           280: #define        FBC_PPC_CS_CONST        0x00000003      /* color source ??? */
        !           281:
        !           282: #define        FBC_ROP_NEW             0x83
        !           283: #define        FBC_ROP_OLD             0x85
        !           284:
        !           285: #define        FBC_UCSR_FIFO_MASK      0x00000fff
        !           286: #define        FBC_UCSR_FB_BUSY        0x01000000
        !           287: #define        FBC_UCSR_RP_BUSY        0x02000000
        !           288: #define        FBC_UCSR_READ_ERR       0x40000000
        !           289: #define        FBC_UCSR_FIFO_OVFL      0x80000000
        !           290:
        !           291: #define        FBC_DRAWOP_DOT          0x00
        !           292: #define        FBC_DRAWOP_AADOT        0x01
        !           293: #define        FBC_DRAWOP_BRLINECAP    0x02
        !           294: #define        FBC_DRAWOP_BRLINEOPEN   0x03
        !           295: #define        FBC_DRAWOP_DDLINE       0x04
        !           296: #define        FBC_DRAWOP_AALINE       0x05
        !           297: #define        FBC_DRAWOP_TRIANGLE     0x06
        !           298: #define        FBC_DRAWOP_POLYGON      0x07
        !           299: #define        FBC_DRAWOP_RECTANGLE    0x08
        !           300: #define        FBC_DRAWOP_FASTFILL     0x09
        !           301: #define        FBC_DRAWOP_BCOPY        0x0a    /* block copy: not implemented */
        !           302: #define        FBC_DRAWOP_VSCROLL      0x0b    /* vertical scroll */
        !           303:
        !           304: #define        FFB_DAC_TYPE            0x00
        !           305: #define        FFB_DAC_VALUE           0x04
        !           306: #define        FFB_DAC_TYPE2           0x08
        !           307: #define        FFB_DAC_VALUE2          0x0c
        !           308:
        !           309: #define        DAC_TYPE_CMAP           0x2000  /* load cmap */
        !           310: #define        DAC_TYPE_BLANK          0x6000  /* blank/unblank */
        !           311: #define        DAC_TYPE_GETREV         0x8000  /* get dac revision */
        !           312:
        !           313: #define        DAC_TYPE2_CURSENAB      0x100   /* cursor enable */
        !           314: #define        DAC_TYPE2_CURSCMAP      0x102   /* set cursor colormap */
        !           315: #define        DAC_TYPE2_CURSPOS       0x104   /* set cursor position */
        !           316:
        !           317: #define        DAC_BLANK_VIDEO_ENABLE          0x00000001
        !           318: #define        DAC_BLANK_HSYNC_DISABLE         0x00000004
        !           319: #define        DAC_BLANK_VSYNC_DISABLE         0x00000008

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