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Revision 1.1, Tue Mar 4 16:06:25 2008 UTC (16 years, 2 months ago) by nbrk
Branch point for: MAIN

Initial revision

/*	$OpenBSD: random.s,v 1.4 2003/04/17 03:42:14 drahn Exp $	*/
/*	$NetBSD: random.s,v 1.5 1995/01/15 23:20:33 mycroft Exp $	*/

/*
 * Copyright (c) 1995 Charles Hannum.
 * Copyright (c) 1990,1993 The Regents of the University of California.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that: (1) source code distributions
 * retain the above copyright notice and this paragraph in its entirety, (2)
 * distributions including binary code include the above copyright notice and
 * this paragraph in its entirety in the documentation or other materials
 * provided with the distribution, and (3) all advertising materials mentioning
 * features or use of this software display the following acknowledgement:
 * ``This product includes software developed by the University of California,
 * Lawrence Berkeley Laboratory and its contributors.'' Neither the name of
 * the University nor the names of its contributors may be used to endorse
 * or promote products derived from this software without specific prior
 * written permission.
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 *
 * Here is a very good random number generator.  This implementation is
 * based on ``Two Fast Implementations of the "Minimal Standard" Random
 * Number Generator'', David G. Carta, Communications of the ACM, Jan 1990,
 * Vol 33 No 1.  Do NOT modify this code unless you have a very thorough
 * understanding of the algorithm.  It's trickier than you think.  If
 * you do change it, make sure that its 10,000'th invocation returns
 * 1043618065.
 *
 * Here is easier-to-decipher pseudocode:
 *
 * p = (16807*seed)<30:0>	# e.g., the low 31 bits of the product
 * q = (16807*seed)<62:31>	# e.g., the high 31 bits starting at bit 32
 * if (p + q < 2^31)
 * 	seed = p + q
 * else
 *	seed = ((p + q) & (2^31 - 1)) + 1
 * return (seed);
 *
 * The result is in (0,2^31), e.g., it's always positive.
 */
#include <machine/asm.h>

	.data
	.globl	_C_LABEL(_randseed)
_C_LABEL(_randseed):
	.long	1
	.text
ENTRY(random)
	movl	$16807,%eax
	imull	_C_LABEL(_randseed)
	shld	$1,%eax,%edx
	andl	$0x7fffffff,%eax
	addl	%edx,%eax
	js	1f
	movl	%eax,_C_LABEL(_randseed)
	ret
1:
	subl	$0x7fffffff,%eax
	movl	%eax,_C_LABEL(_randseed)
	ret