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Annotation of prex/boot/arm/gba/head.S, Revision 1.1.1.1

1.1       nbrk        1: /*-
                      2:  * Copyright (c) 2005, Kohsuke Ohtani
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms, with or without
                      6:  * modification, are permitted provided that the following conditions
                      7:  * are met:
                      8:  * 1. Redistributions of source code must retain the above copyright
                      9:  *    notice, this list of conditions and the following disclaimer.
                     10:  * 2. Redistributions in binary form must reproduce the above copyright
                     11:  *    notice, this list of conditions and the following disclaimer in the
                     12:  *    documentation and/or other materials provided with the distribution.
                     13:  * 3. Neither the name of the author nor the names of any co-contributors
                     14:  *    may be used to endorse or promote products derived from this software
                     15:  *    without specific prior written permission.
                     16:  *
                     17:  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
                     18:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
                     19:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
                     20:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
                     21:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
                     22:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
                     23:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
                     24:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                     25:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
                     26:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
                     27:  * SUCH DAMAGE.
                     28:  */
                     29:
                     30: /*
                     31:  * head.S - low level platform support
                     32:  *
                     33:  * This file contains the code from crt0.S which is released under
                     34:  * public domain by Jeff Frohwein.
                     35:  */
                     36:
                     37: /*-
                     38:  * Memory usage:
                     39:  *
                     40:  * 0x02000000 - 0x0203ffff : EWRAM (256K)
                     41:  * 0x03000000 - 0x03007fff : IWRAM (32K)
                     42:  * 0x04000000 - 0x040003ff : I/O Register (1K)
                     43:  * 0x05000000 - 0x050003ff : Palette RAM (1K)
                     44:  * 0x06000000 - 0x06017fff : VRAM (96K)
                     45:  *
                     46:  * Note:
                     47:  * 0x03007f00 - 0x03007fff is reserved by GBA BIOS.
                     48:  */
                     49:
                     50: #include <conf/config.h>
                     51: #include <platform.h>
                     52:
                     53: #define ENTRY(x) .global x; .align; x##:
                     54:
                     55:        .section ".text","ax"
                     56:        .code 32
                     57: /*
                     58:  * Kernel start point
                     59:  */
                     60: ENTRY(boot_entry)
                     61:        b       rom_header_end
                     62:
                     63:        /*
                     64:         * GBA ROM header
                     65:         */
                     66:
                     67:        /* Nintendo Logo Character Data (8000004h) */
                     68:        .fill   156,1,0
                     69:
                     70:        /* Game Title (80000A0h) */
                     71:        .byte   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
                     72:        .byte   0x00,0x00,0x00,0x00
                     73:
                     74:        /* Game Code (80000ACh) */
                     75:        .byte   0x00,0x00,0x00,0x00
                     76:
                     77:        /* Maker Code (80000B0h) */
                     78:        .byte   0x30,0x31
                     79:
                     80:        /* Fixed Value (80000B2h) */
                     81:        .byte   0x96
                     82:
                     83:        /* Main Unit Code (80000B3h) */
                     84:        .byte   0x00
                     85:
                     86:        /* Device Type (80000B4h) */
                     87:        .byte   0x00
                     88:
                     89:        /* Unused Data (7Byte) (80000B5h) */
                     90:        .byte   0x00,0x00,0x00,0x00,0x00,0x00,0x00
                     91:
                     92:        /* Software Version No (80000BCh) */
                     93:        .byte   0x00
                     94:
                     95:        /* Complement Check (80000BDh) */
                     96:        .byte   0xf0
                     97:
                     98:        /* Checksum (80000BEh) */
                     99:        .byte   0x00,0x00
                    100:
                    101:        .align
                    102:        .code 32
                    103:
                    104: rom_header_end:
                    105:        b       start_vector
                    106:
                    107:        .global __boot_method, __slave_number
                    108:
                    109: __boot_method:
                    110:        .byte   0       /* boot method (0=ROM boot, 3=Multiplay boot) */
                    111: __slave_number:
                    112:        .byte   0       /* slave # (1=slave#1, 2=slave#2, 3=slave#3) */
                    113:
                    114:        .byte   0
                    115:        .byte   0
                    116:        .word   0
                    117:        .word   0
                    118:        .word   0
                    119:        .word   0
                    120:        .word   0
                    121:        .word   0
                    122:
                    123:        .align
                    124:        .code 32
                    125: stack_end:     .word   BOOT_STACK+0xf00
                    126:
                    127: start_vector:
                    128:        mov     r0, #0xd3               /* Enter SVC mode, Disable IRQ,FIQ */
                    129:        msr     cpsr_c, r0
                    130:        ldr     sp, stack_end
                    131:
                    132:        adr     r0, thumb_mode + 1
                    133:        bx      r0
                    134:        .code 16
                    135: thumb_mode:
                    136:
                    137: /*
                    138:  * Relocate the loader code
                    139:  */
                    140:        mov     r3, #0x40
                    141:        lsl     r3, #7      /* r3 = 0x2000 (8K) */
                    142:        mov     r2, #3
                    143:        lsl     r2, #24     /* r2 = 0x3000000 */
                    144:        lsl     r1, r3, #14 /* r1 = 0x8000000 */
                    145:
                    146: copy_loop:
                    147:        ldmia   r1!, {r0}
                    148:        stmia   r2!, {r0}
                    149:        sub     r3, #4
                    150:        bne     copy_loop
                    151:
                    152:        ldr     r0, =loader_main
                    153:        bx      r0              /* Change to ARM mode */
                    154:
                    155:        .code 32
                    156:
                    157: /*
                    158:  * Start kernel
                    159:  */
                    160: ENTRY(start_kernel)
                    161:        bx      r0
                    162:
                    163: /*
                    164:  * Put one character to Visual Boy Advance (VBA) emulator console.
                    165:  *
                    166:  * Important:
                    167:  * This BIOS call is not supported by actual GBA BIOS. So, you must
                    168:  * disable this function when you run it on actual GBA H/W.
                    169:  * Otherwise, it will hang.
                    170:  */
                    171: putbuf:
                    172:        .long   0
                    173:
                    174: ENTRY(putchar)
                    175: #if defined(DEBUG) && defined(CONFIG_DIAG_VBA)
                    176:        ldr     r1, =putbuf
                    177:        str     r0, [r1]
                    178:        mov     r0, r1
                    179:        swi     $0xff0000
                    180: #endif
                    181:        mov     pc, lr
                    182: /*
                    183:  * Panic handler
                    184:  */
                    185: ENTRY(machine_panic)
                    186: stop:
                    187:        b       stop
                    188:
                    189:        .section .tail,"ax"
                    190: dummy:
                    191:        .byte   0xff
                    192:
                    193: .end

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