# $OpenBSD$
#ONLY_FOR_ARCHS = ???
#NOT_FOR_ARCHS = ???
#SHARED_ONLY = ???
#COMES_WITH = ???
#BROKEN = openal update?
COMMENT = flight simulator
# COMMENT-foo = ??? for multi packages
#
# What port/package will be created
#
DISTNAME = FlightGear-1.9.1
PKGNAME = ${DISTNAME:L}
#PKGNAME-foo = ??? for multi packages
#SHARED_LIBS = ???
CATEGORIES = games x11
HOMEPAGE = http://www.flightgear.org/
#MAINTAINER = ???
# GPLv2
PERMIT_PACKAGE_CDROM = Yes
PERMIT_PACKAGE_FTP = Yes
PERMIT_DISTFILES_CDROM =Yes
PERMIT_DISTFILES_FTP = Yes
#WANTLIB = ???
MASTER_SITES = ftp://ftp.de.flightgear.org/pub/fgfs/Source/
MASTER_SITES0 = ftp://ftp.kingmont.com/flightsims/flightgear/Source/
#DISTFILES = ???
#EXTRACT_ONLY = ???
#EXTRACT_SUFX = .tar.Z
#DIST_SUBDIR = ???
#MODULES = ???
#BUILD_DEPENDS = ???
#RUN_DEPENDS = ???
# XXX try freeglut
LIB_DEPENDS = ::audio/freealut \
::graphics/glut \
::graphics/osg
#REGRESS_DEPENDS = ???
#MAKE_FLAGS = ???
#MAKE_ENV = ???
#FAKE_FLAGS = ???
#REGRESS_FLAGS = ???
USE_X11 = Yes
#USE_GMAKE = Yes
# Programs that uses libtool should use this option,
# unless there is a really good reason not to.
USE_LIBTOOL = Yes
# Set CONFIGURE_STYLE to value corresponding to some standard configuration
# perl [modbuild]: perl's MakeMaker Makefile.PL (modbuild: perl's
# Module::Build Build.PL)
# gnu [autoconf] [old] [dest]: gnu style configure (old: no
# sysconfdir), (dest: add DESTDIR, does not handle it),
# (autoconf: needed by port, implies gnu)
# XXX: cygnus products do NOT use autoconf for making the main
# configure from configure.in
# imake [noman]: port uses imake for configuration.
# (noman: no man page installation)
# simple: port has its own configure script
CONFIGURE_STYLE = gnu
#CONFIGURE_SCRIPT = ??? (if other than configure)
#CONFIGURE_ARGS += ${CONFIGURE_SHARED}
#CONFIGURE_ENV += LIBS=-lopenal
# for gnu stuff
#AUTOCONF_VERSION = 2.61
#AUTOMAKE_VERSION = ??? (defaults to 1.4)
#MODGNU_CONFIG_GUESS_DIRS = ??? (defaults to ${WRKSRC}
#IS_INTERACTIVE = Yes
#REGRESS_IS_INTERACTIVE = Yes
# Assume you have one multiple choice flavor: 1 2 3 and switches a b.
# You would write
#
#FLAVORS = 1 2 3 a b
#FLAVOR ?=
# grab multiple choice value
#CHOICE = ${FLAVOR:L:Na:Nb}
# check that CHOICE is 1 OR 2 OR 3, or error out
#.if ${CHOICE} == "1"
# code for 1
#.elif ${CHOICE} == "2"
# code for 2
#.elif ${CHOICE} == "3"
# code for 3
#.else
#ERRORS += "Fatal: Conflicting flavor: ${FLAVOR}"
#.endif
# check for switches
#.if ${FLAVOR:L:Ma}
# code for a
#.endif
#.if ${FLAVOR:L:Mb}
# code for b
#.endif
#NO_REGRESS = Yes
#CFLAGS = ???
#LDFLAGS = ???
#MAKE_FILE = ???
#PKG_ARCH = ???
#ALL_TARGET = ???
#INSTALL_TARGET = ???
#REGRESS_TARGET = ???
.include <bsd.port.mk>