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Diff for /ports/TODO between version 1.1 and 1.59

version 1.1, 2009/05/08 11:31:43 version 1.59, 2011/12/27 19:47:24
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 $Id$  $Id$
   
 #cad/tkgate#  #audio/openal-soft#
 Works fine. Tested on i386  Delete?
   
 #devel/ode#  #games/asc#
 Works fine. Tested on i386. Minor errors with CPU arch detection.  Works fine, except asc_weaponguide. Needs libsigc++ 1.2.x. Change GAME_DATADIR to ${PREFIX}/share/asc
   
 #emulators/dgen#  #games/fife#
 Builds on i386 and amd64. Needs testing on -current  Add demos and tools. Needs testing.
   
 #emulators/tkdgen#  #games/flightgear#
 Builds on i386 and amd64. Needs testing on -current  Doesn't work on amd64 @24bit
   
 #games/xmoto#  #games/palomino#
 Works fine on i386 and amd64, have an error on configure stage (incorrect lua detection).  /usr/local/include/osg/GL:24:31: error: GL/gl.h: No such file or directory
 Try to add an editor as a subpackage?  
   
 #geo/roadmap#  #games/polygen#
 I should decide whether delete it or not.  Works fine on i386; needs testing on other archs where ocaml is supported.
   
 #geo/tangogps#  #games/spring#
 Needs testing  I should find a way to use Lua and other libs from ports.
   
 #graphics/jp2a#  #games/sumwars#
 Builds on i386. Needs testing on -current.  Depends on OIS, Ogre and CEGUI 0.7.x, which are not polished yet.
   
   #games/vdrift#
   could not detect hw.ncpu
   
   #geo/navit#
   undefined reference to `getline'
   
 #graphics/cegui#  #graphics/cegui#
 Needed by Secret Mario Clone. Move patch stuff into Makefile (reinplace) as in FreeBSD port,  Move patch stuff into Makefile (reinplace) as in FreeBSD port, handle documentation.
 handle documentation and go to SMC building.  
   
 #mail/squirrelmail#  #graphics/gimagereader#
 Needs testing in work environment  Starts on amd64. Needs testing and workaround for setting LANG.
   
 #sysutils/apcupsd#  #graphics/osg#
 Work fine on i386 and amd64, but has a problem with dns name lookup.  Dependency for FlightGear. Needs testing.
   
 #www/lightsquid#  #graphics/simgear#
 Needs testing in work environment  Needed for games/flightgear.
   
 #games/hoh  #graphics/sk1project#
 Do initial work.  Needs graphics/lcms with python bindings. Font finding problems. Incorrect check for LANG.
   
 #japanese/gjiten  #japanese/gjiten#
 Reconsider dependency on unzip, iconv, etc (for getdict.pl). - about this script... you shouldn't harcode paths. Create a variable and then change it to ${PREFIX} via *-configure hook in Makefile. Anyway it runs just fine.  Reconsider dependency on unzip, iconv, etc (for getdict.pl). - about this script... you shouldn't harcode paths. Create a variable and then change it to ${PREFIX} via *-configure hook in Makefile. Anyway it runs just fine.
   
 #net/c-icap  #net/imspector#
 Needs update to rc2  Need some polyshing and testing. In some cases (russian encoding???) ICQ connection drops. Should ask developer.
   
 #games/polygen  #net/irssi-xmpp#
 Works fine on i386; needs testing on other archs where ocaml is supported.  Requires irssi headres.
   
 #PORTSTREE/editors/openoffice3-dicts  #net/jffnms#
 I could add a "ja" dictionary to an openoffice3-dicts when some mirror will  Just tempalte.
 have a pre-built openoffice3 package. Contact robert@ .  
   
 #games/asc  
 Works fine, except asc_weaponguide. Needs libsigc++ update.  
   
 #inputmethods/scim-anthy  
 I'd like to port anthy IMEngine module for scim.  
   

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